There’s a brand new set of World Eaters rumors doing the rounds. Take a glance.
This has been a really busy rumor season these previous couple of months. Coming proper on the heels of the massive World Eaters Minis seminar from GW, and the sooner web page of unit listings, we’ve got a brand new set of text-only rumors. There aren’t any pictures in any respect on these, so take them with a grain of salt. Still, based mostly on the GW minis reveal, it appears to be like just like the final picture of World Eater unit factors was correct. Let’s get began:
Rumors by way of Bolter & Chainsword’s Khornestar (cleaned up for readability)
World Eaters Traits
+1 Attack on Charge/charged/HI
+1 Strength on Charge/Charged/HI (May find yourself being diffrent)
WE Armywide Mechanic: Bloodtithe
Two present rumors:
Rumor 1 is you get some extent for every unit destroyed and +1 bonus level for a car/Monster the primary time every flip and +1 for Titanic. So you possibly can stand up to three factors if one thing like Angron was destroyed.
Rumor 2. Works just like CK favors of the darkish gods. Keep a Tally of whole wound dealt by fashions destroyed (I.E. Ork Boyz give 1 level when killed, Custodes troops 3, and so forth)
Bloodtithe results (that are PERMANENT)
6 to hit in Melee Auto wounds
+1 to hit
+1 AP for Melee Weapons
Add 1 to Advance and Charge
5+ FNP to Mortals
6+ FNP to every thing
Revive Angron (Puts him into deepstrike with 8 wounds and he deepstrikes subsequent flip
When your WL kills a unit, you get a bonus Bloodtithe level
WL takes half Damage in Melee
Angron Trait: Remove OBSEC in 6′
Khârn: if 6 or extra fashions inside 3′ of Karn achieve D3 assaults
See Invoctus for different trait
Every Dead mannequin counts as 2 for morale
Relic Axe: +2 S -3 AP Damage 2, 6’s to hit grant two extra hits
Select CORE unit with in 6′ 6’s to hit auto wound
6 2 2 6 4 6 9 9 3+
Pistol 8 -3 2
Axe S:person AP-4 D2
Core reroll 1’s to hit
End of the motion section if any pleasant items are inside 3″, choose one, on a 2+ trigger 2 mortals
Ignores invulns, solely unit that does so.
Warlord trait is pregame transfer 2 CORE WE items OR Select Core or Character inside 9″ can cost if it fell again. (From totally different variations)
Has an aura of +2 Movement of CORE WE Units
6″ 4 4 3 3 1 2 6 6 jak
6″ 4 4 3 3 1 3 7 6+ chief
6″ 4 4 4 3 1 2 6 6+ Dishonored
2 Attacks at AP -1
A pair can have +2S, -2 AP D2 -1 to hit upgrades
A couplemore can have User -2 AP D2 Double Attacks
Once per battle, can kill D3 of themselves and achieve +1 Strength
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9″ WS3 BS3 S6 T5 3W LD8 3+/5++
Pregame transfer in-built
9″ WS2 BS3 S6 T5 3W LD8 3+/4++
SGT can get two cahinfists that get Damage 3
1 WLT – Removes enemy obsec inside 6′
Currently doesn’t ignore Wound caps or invulns, however has so many assaults he can “Destroy anything in close combat pretty easily”
Can be revived with the bloodtithe mechanic
+1 Damage for Exalte 8bound
KHORNE ARMY of RENOWN
Khorne Daemons Only and… Land Raiders is the restriction
This means Angron + 8Bound + Maybe Lord Invoctaus from WE and naturally the Khorne Daemons
Some AoR Stratagems
+1 to Wound
If an opponent kills in 8bound of their capturing section, however doesn’t destroy your entire unit you possibly can transfer it 9″ (May have ended up being D6 as a substitute)
Buff Stratagem select 1: 1)Obsec, 2)wound roll of 6 causes 1 MW as much as 6, 3) 4+ FNP in opposition to MW
Only 1 Relic/WLT. No Stratagems for further
Only 3 WLT for non-special Characters
Have at it, and bear in mind, caveat emptor.
Dad, Gamer, Publisher, Pilot, Texan. All video games on a regular basis since junior-high.
I began BoLS Interactive in 2006. I’m a lifelong tabletop & RPG gaming fanatic, and web writer working to entertain and inform my readers day-after-day.
I’ve been enjoying RPGs and Tabletop Games because the Nineteen Seventies. I’m been enjoying and masking Warhammer and Warhammer 40K for over 35 years.